Lenze PLC Designer ApplicationTemplate (PLC Designer R3- Instrukcja Użytkownika Strona 89

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Lenze · ApplicationTemplate · 1.3 EN - 04/2013 89
Architecture: The ApplicationTemplate in detail
Displaying the states of the state machine - FB L_EATP_SMAccess
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9.6 Displaying the states of the state machine - FB L_EATP_SMAccess
The Statemachine FUP method serves to display the current state of the state machine from a
module application (MAP). L_EATP_SMAccess
( 126)
In the ApplicationTemplate, every machine module features one module application for which
an instance of this block with the SMAccess instance name is created.
•The Statemachine FUP method calls the instance of the L_EATP_SMAccess(SMAccess) block.
9.7 Stater machine: Query examples
This section shows (by the use of program examples) how...
...to access the state machine.
...to query the states.
Objective/call Example
Querying the current state
•IF condition
• Module's intrinsic/subordinated
module status enquiry by method
IF baseChannelGetActualState (MM_Address:= ) =
L_EATP_SMStates.Manual THEN
// Do something if Statemachine is in state MANUAL
END_IF
•IF condition
• Query the module's intrinsic
status
IF StateMachine.xActStateIsAutomatic THEN
// Do something if Statemachine is in state AUTOMATIC
END_IF
CASE instruction
• Module's intrinsic/subordinated
module status enquiry by method
CASE baseChannelGetActualState (MM_Address:= ) OF
L_EATP_SMStates.Ready:
// Do something if Statemachine is in state READY
;
L_EATP_SMStates.Service:
// Do something else if Statemachine is in state SERVICE
L_EATP_SMStates.Quickstop:
// Do something else if Statemachine is in state
QUICKSTOP
;
END_CASE
Querying an active warning
•IF condition
• Query the module's intrinsic
warning
IF StateMachine.xWarning THEN
// Do something if warning is active
ELSE
// Do something else if warning is not active
END_IF
Querying the setpoint state of the master
•IF condition
• Based on signals with eSetState
signal
IF StateMachine.xActStateIsAutomatic THEN
IF StateMachine.eSetState = L_EATP_SMStates.Ready
THEN
// Do something if actual state is AUTOMATIC and set
state to READY
;
END_IF
END_IF
Enabling state transition from "Init" to "Ready" (initialisation completed)
SMEnableIitToReady (xValue := TRUE);
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